H1Z1 elite series
by

A few days ago, we took up a new team to perform for us at Dreamhack winter. Pulse, OB7, Feral, Lundgren and Twiks will represent NERV at Dreamhack next to our already existing roster. We wanted to elaborate a bit more on the reasoning behind this decision.

When the teams for Dreamhack got announced we were exalted seeing our name between the many organizations from all around the world. However, quickly after the announcement we got contacted by a few players asking if we could fund their trip. We want to take the time to apologize never responding to those players as we were occupied organizing our trip to Sweden.

Thinking some players didn’t get an organization or that maybe there was a sole organization ditching their player(s) to avoid funding their trip we assumed it would be left at that. However, at the start of this month Daybreak asked participants to show proof of their trip to Sweden. The number of orgs ditching their players to avoid paying the trip suddenly became painfully high.

As a response we took the roster of one of the organizations avoiding their responsibilities. The decision was an easy one considering that normally we were planning to sign WG. The team, to our disbelief, didn’t get selected to play at Dreamhack, and, when one of their players left, we knew that getting them to Dreamhack would become an even more difficult task. We still hope that WG can find a organization to play under, and while they might have to miss this tournament, we know that they have the qualities to represent any team on a high esports level.

Why we are doing this

Playing with two teams has its advantages. Firstly, we want to show that we as an org and our fans in that extend, really believe in this game. Yes, there is PUBG, but unlike jumping in big PUBG – H1Z1 debate, we believe that both games can have an esports environment next to each other. Rather than having to choose, we think they can challenge one another, getting the best out of each other.

Further, we get a chance in the spotlight. Getting to Dreamhack with one team is awesome, having two teams is just outrageous. After losing in the Challenger Series Open Summer Qualifier we decided to choose another path and rebuild our organization from the ground up. However, getting funds together isn’t always the easiest thing to do. Considering especially that we only have Skinbaron as a partner. Getting some visibility can help us to further professionalize our organisation. Hopefully reaching out to more fans and partners will help us grow the organization.

The last and maybe most important reason is to professionalize H1Z1, to create a healthy ESports environment. The upcoming pro league will be a major deal for H1Z1 esports. But there will be more organizations not getting in the pro league than organizations getting accepted. There is a big potential for many smaller leagues, it would be great if those could come with some (money) prices as well. For such leagues to emerge there will be partners needed that can help funding them. Yet, there won’t be many partners interested in a scene where organizations and their players are in constant disputes. The main focus should be to provide the best possible quality of gameplay to the viewers of these competitions.

Whose fault is it?

What happened with the organizations not sending their players to Dreamhack is mostly a lack of transparency. We had a similar issue when we couldn’t send Miken to Atlanta. He applied without us knowing about it and by the time we got notice that he was accepted it was too late for us to be able to get the funds together despite looking into many several options and spending countless hours trying to find a way. While the matter was sad, we where honest during the whole process to Miken about that.

To put all the blame on the organizations would be a bit too harsh. It is up to players as well to have realistic expectations. Up to the day there is no pro league, and when there is, there will only be a handful of teams competing in it. No competitions translate into no prize pools and little visibility to provide to partners. The revenue created in such scenario is always little to none. High wage/fee expectations or being able to travel across the world will depend on other factors: the player’s visibility, the size of the organization, etc...

Also, Daybreak could handle things better. They know as no other that there is no revenue out of an esports environment at the moment. The least they could do is to provide the players with the tickets to Dreamhack. When we got notice that we had to pay the tickets ourselves we had to read it twice. Being qualified should feel as a reward. While we couldn’t laugh with the matter, it’s not comparable with the feeling that the players who have to buy their own ticket must have.

As stated in the previous post, the only rivalry we must have is when we meet inside the game. Outside the game we should all work together on how we can further grow this beautiful game where we mercilessly butcher each other.